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Re: [glob2-devel] globulation graphic


From: Quinn Yee Qin Teh
Subject: Re: [glob2-devel] globulation graphic
Date: Thu, 22 Jan 2009 23:40:58 +1100

For the bars I'm used to it being on by pressing a certain key (from playing Warcraft 3) but could live with a key toggle control.
 
About the lore, even though the higher level buildings look steampunked, is there really a place for steam-powered technology in glob2? I don't think that was the idea...


 
On Wed, Jan 21, 2009 at 1:19 AM, Kai Antweiler <address@hidden> wrote:
>> 9 draw the units/buildings hp and hungry points only when a key is pressed
>> or when they are below 25% (since the unit movement is automatic you dont
>> really need to know it everytime)
>
> That is interesting. Historically it was disabled by default and a key
> showed
> it. I let the hardcore gamer choose, but you proposition is nice. What does
> the community thinks about it?

I remember when I played on a slow switching tft-monitor.  I became
annoyed quickly:
The food level indicators flickered like mad when the globs moved!
(I guess this was about the heavy black-white-contrasts concentrated
in a small area.)

Instead of having to hold a key pressed, I would prefer a key to toggle.

--
Kai Antweiler


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