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Re: [glob2-devel] globulation graphic


From: Stéphane Magnenat
Subject: Re: [glob2-devel] globulation graphic
Date: Mon, 19 Jan 2009 09:22:20 +0100
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> anyway, dont you think that actually the whole globulation gameplay is too
> nature and wilderness oriented to be steampunked?

That is the reason I was naming it globulo-steam-punkish ;-)

I fully agree about your analysis. So let's try to define the art style of 
glob2:

The idea was that when you start a base, you are in a very "nature" style, but 
in a sort of shifted reality. This is the reason why the corn looks like 
smarties. Think of it as a mix of some ecological simulation passed through 
the "American McGee's Alice" shifted art design, but without the violence of 
the latter. When the player upgrades her tech level, the buildings become 
more steampunkish, in the Miyasaki style. I don't know if this seems 
consistant to you?

Anyway, as you are an artist, your opinion is very welcome and you can also 
propose/change things in the art design. I just think that we should try to 
fit some consistant vision of the universe, but maybe we should define such 
vision more in details.

Have a nice day,

Steph

-- 
http://stephane.magnenat.net




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