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Re: [glob2-devel] Music


From: Max Shinn
Subject: Re: [glob2-devel] Music
Date: Sun, 10 Feb 2008 15:50:19 -0600
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> > Might work.
> > Keep in mind that often the war-music plays for a few seconds only -
> > followed by a short time of normal music.  And this change repeats a
> > lot.
> >
> > Also the sounds at about 30sec will probably get annoying in longer
> > battles.
> >
> > Don't try to hard to create music that fits into our existing loop
> > system. With Bradley working fulltime on glob2, there is a good chance
> > that this system is history soon.  Bradley is extremely fast!
>
> Sorry but I have to oppose this. I think that with the dynamic mixing of
> the three types of music we have a moderately original (LucasGames did it
> with imuse at the end of the last century) that can give great feedback to
> the user.
>
> I agree we should have longer musics, and why not more than three
> ambiances, but I think that we should not remove this mixing system without
> a consultation with the community (and with the original author of this
> system, who is me). I hope that Leo does not pay Bradley to *remove*
> features!
>
> Have a nice day,
>
> Steph

The only problem I have with the dynamic mixing is it means everything has to 
have exactly the same melody line.  This is one of the things I don't like 
about the current music.  That same flute solo keeps right on looping every 
53 seconds.  Doing this means the songs also have to have the same tonality 
and the same tempo.  No one can portray different moods as effectively with 
these limitations as they would be able to otherwise.  It is possible to use 
the same/similar motives for all of the songs (I'm already doing this) but 
those limitations make for an awful soundtrack.  

What about a short fade out on the old track, and a short fade in on the new 
one when the music needs to be changed?

Thanks!
Max
-- 
Leonard Bernstein for President
          at
www.BernsteinForPresident.com




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