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[glob2-devel] thoughts on races vs. conversion


From: Leo Wandersleb
Subject: [glob2-devel] thoughts on races vs. conversion
Date: Mon, 19 Jan 2009 16:29:22 +0100
User-agent: Mozilla-Thunderbird 2.0.0.19 (X11/20090103)

hi guys,

thinking about introducing new races i also came to think about how this would
work well together with our conversion system. on the one hand i love the
concept of globules that convert for fruit/to not starve and would even extend
this to globules that convert for health care (a suggestion on uservoice).

on the other hand i would love to see extra races that are not just
modifications of the original race but fundamentally different creatures.
imagine creatures that live in the water and have to develop exosuits to go on
land? Imagine races that build beneath the earth loosing health in the sun.

i can hardly think of a concept that allows conversion then. in starcraft it
works well as conversion is very hard to do and in return well rewarded by an
extra tech tree. in glob2 an extra tech tree would be too powerfull as
conversion is too easy.

greetings,

leo wandersleb




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