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Re: [glob2-devel] Globulation Lore v1.0


From: Stéphane Magnenat
Subject: Re: [glob2-devel] Globulation Lore v1.0
Date: Sat, 24 Jan 2009 13:19:48 +0100
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> 1 why has a company who can use hyperspace jumps sent steampowered
> machines to fight other companies and not nuclear powered drones for
> example?

Creating a self-deployable, self-sustaining, and self-growing autonomous 
colony is a very difficult problem. So we could explain the mix of bio-
engineering and 19th-century tech of globules societies this way.

However, I am not that convinced by the company story.

Maybe we should think about a campaign where globules do not compete versus 
other globules, but rather versus environment first and versus adverses species 
after. 

The original idea of globulation is not to make a war-oriented game. 
Globulation is an economy-oriented game, with war as an additional way to win 
(with conversion and prestige). If we center the game too much on war, players 
will ask for more micro-management and the whole concept will collapse.

About the emergent/complex-system-ish theories, my view is the following:
You can perfectly have the implementation of the reasoning distributed over 
the individual physical agents but a unique hive mind abstraction. In the end, 
until proven otherwise, that seems to be the way that our brains work. This 
has the additional goodies to allow scenarios where the hive mind is splitted 
at some point but re-united afterwards.

Have a nice day,

Steph

-- 
http://stephane.magnenat.net




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