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Re: [glob2-devel] Forbidden flags - gameplay suggestions


From: MOA333
Subject: Re: [glob2-devel] Forbidden flags - gameplay suggestions
Date: Thu, 19 Aug 2004 05:27:14 +0000
User-agent: Mozilla Thunderbird 0.7.3 (X11/20040812)


Natural resources should grow fast when they are cut unless the grass is transformed into sand to put buildings witch is more difficult than just cut them.

Irrigated, or cultivated resources should grow exactly as the cut resources even when they are taken, this areas could be some special kind of area like the restricted area or the defense line area (see other post)





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