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Re: critical issues
From: |
Trevor Daniels |
Subject: |
Re: critical issues |
Date: |
Sat, 1 Jan 2011 09:20:55 -0000 |
Graham Percival wrote Saturday, January 01, 2011 7:16 AM
Nope, for precisely the reason you gave earlier: our documentation
generally has zero input from programmers, so it's not at all a
good representation of "what's intended".
We have a set of "intended to be working" examples. They're
called the regression tests. No more, no less. If a patch breaks
those, then we reject the patch. If we notice in time.
Look, we simply *cannot* offer users anything that would be
"reasonable" by most standards.
[snip persuasive argument]
You're right (as usual :) In our circumstances we must
be pragmatic.
I think our best bet is:
1. stabilize and release 2.14, using the most restrictive
interpretation of "stabilize" and "critical issue" we can.
2. drastically reduce (or abandon entirely) development for 3
months while we sort out the GOP policy questions (many of which
should ease future development)
3. start picking up the pieces and try to recruit more
contributors.
OK, I can go along with this.
Trevor
- Re: critical issues, (continued)
Re: critical issues, Jan WarchoĊ, 2011/01/01
Re: critical issues,
Trevor Daniels <=
Re: critical issues, David Kastrup, 2011/01/01
Re: critical issues, David Kastrup, 2011/01/01
Re: critical issues, Phil Holmes, 2011/01/02