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From: | Joe Wells |
Subject: | Re: [glob2-devel] hidden forbidden areas, successful game counter for releases |
Date: | Thu, 11 Oct 2007 00:19:46 +0100 |
User-agent: | Gnus/5.11 (Gnus v5.11) Emacs/22.1 (gnu/linux) |
"Kai Antweiler" <address@hidden> writes: >> My suspicion up to now has been that the problem is that hidden >> forbidden areas are sometimes not being removed at all. > > This sounds more likely. > >> I knew already that placing ordinary forbidden areas could sometimes >> solve problems caused by the hidden forbidden areas, but I have not >> been sure why this can solve the problem. > > Did it happen to you at least once, that placing a forbidden area did > not solve this problem? I think after I discovered the trick of placing forbidden areas manually, that it always worked (at least for getting workers/warriors untrapped). But I'm not sure. Joe >> I still recommend making the hidden forbidden areas not be hidden. > > Me too. > Does anyone know enough about glob2 graphics? > > -- > Kai Antweiler
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