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Re: cross compile to MacOS


From: Robert Heller
Subject: Re: cross compile to MacOS
Date: Mon, 30 Nov 2020 11:37:35 -0500 (EST)

At Mon, 30 Nov 2020 16:46:25 +0100 k.s.matheussen@notam02.no wrote:

> 
> On Mon, Nov 30, 2020 at 4:32 PM Robert Heller <heller@deepsoft.com> wrote:
> >
> > At Mon, 30 Nov 2020 15:26:29 +0100 k.s.matheussen@notam02.no wrote:
> >
> > >
> > > I'm using MXE to cross-compile for Windows, and osxcross to
> > > cross-compile for macos. It works just fine. I don't understand why it
> > > is a problem that you need a real mac in order to get access to the
> > > SDK, since you need a real mac to test your software anyway. Not
> > > testing your software is probably pointless for almost all non-trivial
> > > software that you plan to cross-compile.
> >
> > It is possible to "cross-test" for MS-Windows using WINE, and it is 
> > nominally
> > possible to set up a virtual machine running a version of MS-Windows on a
> > Linux host.  At present there does not exist something line WINE for MacOSX
> > and setting up a  virtual machine running MacOSX on something other than a
> > MacOSX host is difficult.
> >
> 
> It's not very hard to run macos on a virtual machine.

On a *Linux* host?  (Yes, it is trivial to run a MacOSX VM on a MacOSX host.)
Apple does not really want people running MacOSX on anything but *Apple* 
hardware.  And *technically* it is a license violation to do so.

> 
>               
> 

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