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[Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex
Date: Sun, 01 Dec 2002 06:58:42 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/12/01 06:58:42

Modified files:
        Documentation/Manuscripts/Paper: paper.tex 

Log message:
        twid

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/paper.tex.diff?tr1=1.167&tr2=1.168&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Paper/paper.tex
diff -u gzz/Documentation/Manuscripts/Paper/paper.tex:1.167 
gzz/Documentation/Manuscripts/Paper/paper.tex:1.168
--- gzz/Documentation/Manuscripts/Paper/paper.tex:1.167 Sun Dec  1 06:56:53 2002
+++ gzz/Documentation/Manuscripts/Paper/paper.tex       Sun Dec  1 06:58:42 2002
@@ -388,7 +388,7 @@
     a non-repeating texture will be slightly different,
     resulting in slightly different vectors even 
     if the local structure is the same.
-    A repeating texture should be easier to recognize.
+    A repeating texture should thus be easier to recognize.
     Our anecdotal observations confirm this.
 % XXX: Why wouldn't it always be the same?
 % - seeing different parts of the texture?
@@ -396,7 +396,7 @@
 \item There should be as many potential features in the distribution
     as possible. For example, if there were no yellow textures,
     or if there were no curved lines, we would be wasting
-    a lot of recognition potential by leaving some elements
+    recognition potential by leaving some elements
     of the feature vector always zero.
 \item (Most abstractly) 
     The entropy of the feature vectors
@@ -990,6 +990,8 @@
 which are not rationally related.
 
 OTHER IDENTITY: EDGE SHAPE
+
+NONREP: BAD HW ACCEL?
 
 % \section{MPEG Animation}
 % [not to be included in final ms.]




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