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[Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex
Date: Sun, 01 Dec 2002 06:38:39 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/12/01 06:38:39

Modified files:
        Documentation/Manuscripts/Paper: paper.tex 

Log message:
        twid

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/paper.tex.diff?tr1=1.154&tr2=1.155&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Paper/paper.tex
diff -u gzz/Documentation/Manuscripts/Paper/paper.tex:1.154 
gzz/Documentation/Manuscripts/Paper/paper.tex:1.155
--- gzz/Documentation/Manuscripts/Paper/paper.tex:1.154 Sun Dec  1 06:12:18 2002
+++ gzz/Documentation/Manuscripts/Paper/paper.tex       Sun Dec  1 06:38:38 2002
@@ -339,13 +339,10 @@
 other higher-level constructions. 
 These higher levels are not yet thoroughly understood;
 theories of structural object perception 
-(see e.g. Biederman\cite{biederman87})
-propose certain primitive shapes whose 
+(see, e.g., Biederman\cite{biederman87})
+assume certain primitive shapes whose 
 structure facilitates recognition.
 
-We use a rough, qualitative model of visual perception
-(see Fig.~\ref{fig-perceptual}).
-
 \begin{figure}
 \centering
 %\fbox{\vbox{\vskip 3in}}
@@ -365,13 +362,17 @@
 the intensities of different features,
 such as local and global shapes and colors, 
 combine to form an abstract \emph{feature vector},
-as used in neural computation.
+as used in neural computation
+(see Fig.~\ref{fig-perceptual}).
 This feature vector is then used as an input to the
 networks which linearly compute which concept the particular
 input corresponds to, in a perceptron-like 
 fashion\cite{widrow60adaptive,rosenblatt62neurodynamics}.
 
-From this picture, we can formulate the following points:
+
+From this 
+rough, qualitative model of visual perception
+we can formulate the following points:
 To be distinguishable, \label{secfeaturevec}
 \begin{itemize}
 \item A feature vector for a given texture should be always the




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