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[Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex
Date: Sun, 01 Dec 2002 15:07:40 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/12/01 15:07:40

Modified files:
        Documentation/Manuscripts/Paper: paper.tex 

Log message:
        Twids

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/paper.tex.diff?tr1=1.186&tr2=1.187&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Paper/paper.tex
diff -u gzz/Documentation/Manuscripts/Paper/paper.tex:1.186 
gzz/Documentation/Manuscripts/Paper/paper.tex:1.187
--- gzz/Documentation/Manuscripts/Paper/paper.tex:1.186 Sun Dec  1 15:04:33 2002
+++ gzz/Documentation/Manuscripts/Paper/paper.tex       Sun Dec  1 15:07:39 2002
@@ -524,6 +524,17 @@
 % % How is it used?
 % % XXX 
 
+We have two rendering modes which make different
+tradeoffs between these goals: direct, where
+the same small basis textures are used, which takes 2-3 passes
+with all texture units enabled, and
+pre-rendered, where the repeating unit of the texture
+is pre-rendered into a larger texture of its own, where rendering
+takes 1 pass with one texture unit.
+To achieve a satisfactory image quality in zooming
+with the latter approach,
+a relatively large texture has to be used.
+
 We have found that setting the parameters hierarchically
 produces the best results: the parameters for different passes
 should depend on hyperparameters randomly selected for entire paper.
@@ -540,23 +551,6 @@
 \end{figure}
 
 %Performance: zoomability, memory, speed
-
-\subsection{Resource usage}
-
-In hardware rendering, the use of resources is critical.
-The two relevant types of resources here are texture memory
-and rendering time.
-
-We have two rendering modes which make different
-tradeoffs between these goals: direct, where
-the same small basis textures are used, which takes 2-3 passes
-with all texture units enabled, and
-pre-rendered, where the repeating unit of the texture
-is pre-rendered into a larger texture of its own, where rendering
-takes 1 pass with one texture unit.
-To achieve a satisfactory image quality in zooming
-with the latter approach,
-a relatively large texture has to be used.
 
 
 \subsection{Colors}




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