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[Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex
Date: Sun, 01 Dec 2002 06:54:30 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/12/01 06:54:30

Modified files:
        Documentation/Manuscripts/Paper: paper.tex 

Log message:
        twid

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/paper.tex.diff?tr1=1.163&tr2=1.164&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Paper/paper.tex
diff -u gzz/Documentation/Manuscripts/Paper/paper.tex:1.163 
gzz/Documentation/Manuscripts/Paper/paper.tex:1.164
--- gzz/Documentation/Manuscripts/Paper/paper.tex:1.163 Sun Dec  1 06:49:54 2002
+++ gzz/Documentation/Manuscripts/Paper/paper.tex       Sun Dec  1 06:54:30 2002
@@ -353,7 +353,7 @@
 the algorithm. 
 The visual input is transformed into a feature vector,
 which contains numbers (activation levels) corresponding to 
-e.g. colors, edges, curves and small patterns.
+e.g.~colors, edges, curves and small patterns.
 The feature vector is matched against the memorized textures
 with a simple model. The simplicity of the feature matcher
 is the key feature of the model and is used in the text 
@@ -382,11 +382,12 @@
 we can formulate the following points:
 To be distinguishable, \label{secfeaturevec}
 \begin{itemize}
-\item A feature vector for a given texture should be always the
-    same, and not a smudged distribution; 
-    therefore, a repeating texture should be easier to recognize
-    than one that does not repeat, even if local features
-    are similar. Our anecdotal observations confirm this.
+\item A feature vector for a given texture should always be the
+    same.
+    A non-repeating texture will always have slightly different
+    regions which result in a smudged distribution; 
+    a repeating texture should be easier to recognize.
+    Our anecdotal observations confirm this.
 % XXX: Why wouldn't it always be the same?
 % - seeing different parts of the texture?
 % - ambiguous perception?




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