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Re: [glob2-devel] Suggestion to improve glob2 visibility


From: Stéphane Magnenat
Subject: Re: [glob2-devel] Suggestion to improve glob2 visibility
Date: Mon, 25 Feb 2008 10:26:25 +0100
User-agent: KMail/1.9.6 (enterprise 0.20070907.709405)

> > I've given the FOSDEM talk; it went well even if the game crashed on
>
> demonstration, probably because of recent changes on Nicowar.
>
> Ouch :S Able to reproduce with a bt?

I have not had the time to try yet, but I played a simple 1v1 map with Nicowar 
and did nothing fancy.

 >- fuse contributors/developers on the web site
>
> How do you mean this? I personally think we need a way for people to easily
> submit content (whether new music, bug fixes, or images), without having to
> go through the mailing lists and mercurial access permissions. Something
> where they can upload a zipped file of all their work (<10mb), and then the
> devs could review and choose what to implement in their next merge.

I was just talking about fusing the two left menu sections named contributors 
and developers, sorry for the unclear suggestion.

> >- in the web front page, instead of a pink alert message, we should put
>
> nice direct links to binaries for common system
>
> I've got this as well as a nice makeover for the downloads page planned.
> Something similar to the download page of Wormux. It's simple, effective,
> no hassle. We also need to have more packages. I can handle source tgz,
> Windows, and Mandriva 2008, but I'm not going to have enough time to spend
> making the scripts to create packages on others (if I've got a premade
> working script though, I'll be happy to download the distro for making the
> package).
>
> I think with every release, we should at least have binaries for the latest
> distros of Debian, Ubuntu/Kubuntu, Fedora, Mandriva, Mac OSx, openSUSE, and
> FreeBSD. Again, all I'd need is premade scripts, and I'll just boot into
> each OS, and make the package when we are about to release.

Yes.

> >- making more game videos available, in particular, we could make short
>
> videos showing some specific feature/game technique
>
> Globulation 2's only feature atm is for screenshots, then compiling them
> together into a frame by frame video. ew! Can we add some real open source
> video codec to record video and sound into a compressed movie or something?
> Or will we have to rely on screen recorders?

We could optionally link libavcodec, it should not be too complicated. There 
is some (slightly outdated) GPL code of mine to do so there :
        http://lis.epfl.ch/resources/download/teem-1.0.tar.gz
in enkiviewer/videorec.*

> >- advertising the fosdem talk video once they are available
>
> Planned. Will have them on the homepage for sometime. Just waiting for the
> videos to be released.

Great.

> >- do more fuzz all around the net
>
> I dont think its "more" fuzz we need, rather "better" fuzz. Places we have
> been advertising at are mainly the same linux users who know the game
> already. We arn't getting new people. A major game magazine, television,
> radio, or popular podcasts/vidcasts would be a good place to start. But it
> might be best to wait till 1.0 before we do anything.

Yes, but we still need to maintain up to date information at place which 
already talk about us.

> >- add development blog
>
> Could work, but it would require more than just genixpro submitting "ive
> implemented this and fixed this" ;) Plans, new code, irc discussions, etc.
> Anything related to development that could really expand it! I'll set up a
> trial wordpress blog later.

Maybe a planet would be better, as it could aggregate people's blog, yet I'm 
not sure any of us have blog.

Have a nice day,

Steph

-- 
http://stephane.magnenat.net




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