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Re: [glob2-devel] GFX for bullet exposion
From: |
Matthew Marshall |
Subject: |
Re: [glob2-devel] GFX for bullet exposion |
Date: |
Thu, 19 Aug 2004 11:46:51 -0500 |
User-agent: |
KMail/1.6.2 |
On Thursday 19 August 2004 05:38, address@hidden wrote:
> Selon Stéphane Magnenat <address@hidden>:
> > It is implemented, cvs up && syncdata and report bugs if any... now I go
> > eating.
> >
I like the effect! :)
However, the physics are a bit less than convincing. Could you make it so
that the explosion animation moves in the direction that the bullet was? I
think that would really improve it.
MWM
- Re: [glob2-devel] Forbidden flags - resources, (continued)
- Comments about 1.0 (was Re: [glob2-devel] Forbidden flags - gameplay suggestions), Stéphane Magnenat, 2004/08/19
- Re: Comments about 1.0 (was Re: [glob2-devel] Forbidden flags - gameplay suggestions), Emmanuel Eckard, 2004/08/19
- Re: Comments about 1.0 (was Re: [glob2-devel] Forbidden flags - gameplay suggestions), Matthew Marshall, 2004/08/19
- [glob2-devel] GFX for bullet exposion, cyrille . dunant, 2004/08/19
- Re: [glob2-devel] GFX for bullet exposion, Stéphane Magnenat, 2004/08/19
- Re: [glob2-devel] GFX for bullet exposion, cyrille . dunant, 2004/08/19
- Re: [glob2-devel] GFX for bullet exposion,
Matthew Marshall <=
- Re: Comments about 1.0 (was Re: [glob2-devel] Forbidden flags - gameplay suggestions), Gabriel Walt, 2004/08/19
- Re: Comments about 1.0 (was Re: [glob2-devel] Forbidden flags - gameplaysuggestions), Joey Marshall, 2004/08/19
- Re: Comments about 1.0 (was Re: [glob2-devel] Forbidden flags - gameplaysuggestions), Stéphane Magnenat, 2004/08/19
- Re: [glob2-devel] Forbidden flags, Gabriel Walt, 2004/08/18