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Re: [glob2-devel] Forbidden flags
From: |
Gabriel Walt |
Subject: |
Re: [glob2-devel] Forbidden flags |
Date: |
Thu, 19 Aug 2004 03:26:22 +0200 |
User-agent: |
Mozilla Thunderbird 0.5 (Windows/20040207) |
> There will *always* be a problem.
> Think of the best tools you described, there will be
> something who could still be improved.
This is sure, perfection cannot be achieved, but it can be aimed. I mean
you can always make things better, but it will never be "perfect".
By the way, it was just a suggestion... Perhaps one day someone will
implement something like that, but for now the current system works,
even if it's sometimes not optimal.
Gabriel
- Comments about 1.0 (was Re: [glob2-devel] Forbidden flags - gameplay suggestions), (continued)
- [glob2-devel] GFX for bullet exposion, cyrille . dunant, 2004/08/19
- Re: [glob2-devel] GFX for bullet exposion, Stéphane Magnenat, 2004/08/19
- Re: [glob2-devel] GFX for bullet exposion, cyrille . dunant, 2004/08/19
- Re: [glob2-devel] GFX for bullet exposion, Matthew Marshall, 2004/08/19
- Re: Comments about 1.0 (was Re: [glob2-devel] Forbidden flags - gameplay suggestions), Gabriel Walt, 2004/08/19
- Re: Comments about 1.0 (was Re: [glob2-devel] Forbidden flags - gameplaysuggestions), Joey Marshall, 2004/08/19
- Re: Comments about 1.0 (was Re: [glob2-devel] Forbidden flags - gameplaysuggestions), Stéphane Magnenat, 2004/08/19
- Re: [glob2-devel] Forbidden flags,
Gabriel Walt <=