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Re: [glob2-devel] New scripting API
From: |
Joey Marshall |
Subject: |
Re: [glob2-devel] New scripting API |
Date: |
Sat, 07 Aug 2004 07:40:40 -0700 |
I have had several ideas for maps, but have been very limited by the
scripting. :( Also, for the campains I had made, I wonted to put in
deferant types of buildings and add other stuff to make them much
better. Once you do make a new scripting language, I would be more than
happy to remake those missions with me original plan in mind.
Joey Marshall
On Sat, 07 Aug 2004 14:21:11 +0200, "Gabriel Walt" <address@hidden>
said:
>
> > I propose that we discuss the Glob2 API there. Of course we already have
> > ideas
> > but I'm interested in the needs of the maps and campaigns designers.
>
> What elements will be accessible from the script, and what won't be able
> to be changed by the script?
>
> It would perhaps also be cool to be able control sprites with the
> script, to add specific units or buildings. Perhaps even play custom
> sounds. But I don't know if that's too complicate or rather easy to do.
> If it's not too hard to do I think that it could be cool for funny
> campaigns.
>
> Yet another science-fiction idea: why not script the gui too. So the
> display settings [I mean for eg the buttons associated to each building]
> wouldn't be hard coded, but in a script file for each building... Again
> just an idea!
>
> Gabriel
>
>
>
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