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Re: [glob2-devel] New scripting API
From: |
Stephane Magnenat |
Subject: |
Re: [glob2-devel] New scripting API |
Date: |
Sat, 7 Aug 2004 14:37:50 +0200 |
User-agent: |
KMail/1.6.2 |
On Saturday 07 August 2004 14.21, Gabriel Walt wrote:
> > I propose that we discuss the Glob2 API there. Of course we already have
> > ideas but I'm interested in the needs of the maps and campaigns
> > designers.
>
> What elements will be accessible from the script, and what won't be able
> to be changed by the script?
It depends on the needs of the map designers. For now, the same as with SGSL.
Potentially, all game variables.
> It would perhaps also be cool to be able control sprites with the
> script, to add specific units or buildings. Perhaps even play custom
> sounds. But I don't know if that's too complicate or rather easy to do.
> If it's not too hard to do I think that it could be cool for funny
> campaigns.
The issue is better solved using maps that are zips containing files that
temporary replace the original files. This is planned, we just need coding
force.
> Yet another science-fiction idea: why not script the gui too. So the
> display settings [I mean for eg the buttons associated to each building]
> wouldn't be hard coded, but in a script file for each building... Again
> just an idea!
This is also in our mind, but with ultra-low priority, because actual screens
works. Again, if someone volunteer, we'll be very happy.
Steph