gnash-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re[3]: [Gnash-dev] Questions about trapezoids, triangle stripper etc.


From: Udo Giacomozzi
Subject: Re[3]: [Gnash-dev] Questions about trapezoids, triangle stripper etc.
Date: Sat, 30 Sep 2006 11:45:19 +0200

Hello Udo,

Friday, September 29, 2006, 7:31:47 PM, you wrote:
RS>>   Does it work at the same level of functionality as the OpenGL backend ?

Ok, solid filled shapes do work completely now. Lines work too
(without patterns, but that should be no problem).

You can see some results at the following URL:
http://www.indunet.it/temp/gnash/

For each .swf there is a rasterized, unaltered .png version using
Gnash with AGG.

The Tux sample was auto-generated by Flash from the famous bitmap
file. It contains 638 fill styles, 2397 paths and 5999 edges in total.
Because of it's complexity it is a good test for the renderer.

On a Pentium3 800 Mhz with a slow graphics card (800x600x15) and
rendering directly to the framebuffer (even slower for the rendering
part, but skips double buffering) I get about 12 fps with no caching
whatsoever, 30 fps for the Indunet logo.

Please note this is a 15 bpp graphics mode so the quality is a bit
decreased.

Udo





reply via email to

[Prev in Thread] Current Thread [Next in Thread]