glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] Re: hidden forbidden areas for buildings


From: Leo Wandersleb
Subject: Re: [glob2-devel] Re: hidden forbidden areas for buildings
Date: Sat, 13 Oct 2007 14:40:16 +0200
User-agent: Icedove 1.5.0.12 (X11/20070731)

Kai Antweiler wrote:
forgot to mention that to solve this only a "more forbidden area" would be 
needed.

I like the idea.  But we need to take care that globs that are leaving
buildings are not
trapped by walking to a wrong side.
e.g.: to a field between the building and some resources or

That's a good point. now i put a forbidden area there. in the proposed system this would be a possible exit direction (?) as it is less forbidden than the start point of the glob.




reply via email to

[Prev in Thread] Current Thread [Next in Thread]