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From: | Joe Wells |
Subject: | Re: [glob2-devel] Re: hidden forbidden areas for buildings |
Date: | Sat, 13 Oct 2007 02:40:26 +0100 |
User-agent: | Gnus/5.11 (Gnus v5.11) Emacs/22.1 (gnu/linux) |
Leo Wandersleb <address@hidden> writes: > Joe Wells wrote: >>> Detailed answer: if units and buildings had the same kind of >>> forbidden area like the ones you can paint, you could make units >>> walk through buildings and units by trapping them against the >>> building. funny cheat to warp through enemy walls :) >>> also by trapping a group of units they would start to walk onto each >>> other at the point they fill in the complete hole in the forbidden >>> area. >> >> Hmm. I don't like this possibility. > > forgot to mention that to solve this only a "more forbidden area" > would be needed. Different levels of forbidden-ness? Maybe that idea could solve the problem, but the idea seems like too much complexity to me. -- Joe
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