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[Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex
Date: Sun, 01 Dec 2002 16:35:14 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/12/01 16:35:14

Modified files:
        Documentation/Manuscripts/Paper: paper.tex 

Log message:
        Twids

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/paper.tex.diff?tr1=1.204&tr2=1.205&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Paper/paper.tex
diff -u gzz/Documentation/Manuscripts/Paper/paper.tex:1.204 
gzz/Documentation/Manuscripts/Paper/paper.tex:1.205
--- gzz/Documentation/Manuscripts/Paper/paper.tex:1.204 Sun Dec  1 16:31:32 2002
+++ gzz/Documentation/Manuscripts/Paper/paper.tex       Sun Dec  1 16:35:14 2002
@@ -688,7 +688,7 @@
 entirely from a small set of {\em basis textures} 
 Even though the basis
 textures are RGB textures, they contain no color information:
-they are simply treated as 3-vectors to be used in 
+they are simply treated as 3- or 4-vectors to be used in 
 various ways to create shapes, and color is added
 by the register combiners. 
 
@@ -860,17 +860,12 @@
 
 \subsection{Multi-pass}
 
-Because there are only a few register combiner computation 
-stages on NV10, a single rendering pass cannot
-produce a satisfactory background.
-A simple way of increasing the visual features of the
-backgrounds is to use multiple passes. 
-
+Because there are only a two general register combiner 
+stages on the NV10 architecture, a single rendering pass cannot
+produce a satisfactory background texture.
 The register combiners can be used to compute an alpha
 value in the same way as the color interpolation values
-and use it for blending shapes over the background drawn in the first pass.
-This allows using features of different register combiner codes
-in one background. 
+and use it for blending over previous passes.
 
 All the passes are assigned the same set of colors and 
 the same repeating unit(s) to make them blend into a




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