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[Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex
Date: Sun, 01 Dec 2002 16:23:25 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/12/01 16:23:25

Modified files:
        Documentation/Manuscripts/Paper: paper.tex 

Log message:
        Twids

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/paper.tex.diff?tr1=1.200&tr2=1.201&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Paper/paper.tex
diff -u gzz/Documentation/Manuscripts/Paper/paper.tex:1.200 
gzz/Documentation/Manuscripts/Paper/paper.tex:1.201
--- gzz/Documentation/Manuscripts/Paper/paper.tex:1.200 Sun Dec  1 16:20:45 2002
+++ gzz/Documentation/Manuscripts/Paper/paper.tex       Sun Dec  1 16:23:25 2002
@@ -749,13 +749,14 @@
 
 \subsection{Register combiners}
 
-After the texture accesses, we need to convert
-the 3- and 4-vectors obtained from the basis textures and 
-% XXX: 4-vectors?
-the palette color values into the final fragment color.
-The basic OpenGL texture environment stage is somewhat inadequate
-for this, so we use the NVIDIA register combiners extension
-instead.
+Because
+the unexteded OpenGL texture environment stage is inflexible,
+we use the NVIDIA register combiners extension
+to combine the
+the 3- and 4-vectors obtained from the basis textures 
+and 
+the palette colors into the final fragment color.
+
 
 % Register combiners are used for fusing together the values read
 % from the basis textures and computing the fragment output color




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