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[Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex
Date: Sun, 01 Dec 2002 16:20:46 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/12/01 16:20:45

Modified files:
        Documentation/Manuscripts/Paper: paper.tex 

Log message:
        Twids

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/paper.tex.diff?tr1=1.199&tr2=1.200&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Paper/paper.tex
diff -u gzz/Documentation/Manuscripts/Paper/paper.tex:1.199 
gzz/Documentation/Manuscripts/Paper/paper.tex:1.200
--- gzz/Documentation/Manuscripts/Paper/paper.tex:1.199 Sun Dec  1 16:16:50 2002
+++ gzz/Documentation/Manuscripts/Paper/paper.tex       Sun Dec  1 16:20:45 2002
@@ -737,15 +737,14 @@
 
 On the NV25 architecture,
 the texture accesses can be customized further by the use of texture 
-shading: the texture coordinates in a texture access can be made
-to depend on the result of a previous texture access.
-This can create a large variety of shapes, as seen already
-in Perlin's work\cite{perlin-noise-intro}.
-So far, we have only used offset textures with random
-offset matrices, but even they
-do improve the quality of the output.
-The textures used for offsetting are the same as the
-basic textures, but loaded as higher precision two-component HILO textures.
+shading: the texture coordinates used by a texture unit can be made
+to depend on the result of a previous texture unit.
+This can be used to create a large variety of shapes\cite{perlin-noise-intro}.
+% So far, we have only used offset textures with random
+% offset matrices, but even they
+% do improve the quality of the output.
+% The textures used for offsetting are the same as the
+% basic textures, but loaded as higher precision two-component HILO textures.
 
 
 \subsection{Register combiners}




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