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[Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex
Date: Sun, 01 Dec 2002 16:16:50 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/12/01 16:16:50

Modified files:
        Documentation/Manuscripts/Paper: paper.tex 

Log message:
        Twids

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/paper.tex.diff?tr1=1.198&tr2=1.199&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Paper/paper.tex
diff -u gzz/Documentation/Manuscripts/Paper/paper.tex:1.198 
gzz/Documentation/Manuscripts/Paper/paper.tex:1.199
--- gzz/Documentation/Manuscripts/Paper/paper.tex:1.198 Sun Dec  1 16:14:13 2002
+++ gzz/Documentation/Manuscripts/Paper/paper.tex       Sun Dec  1 16:16:50 2002
@@ -716,20 +716,22 @@
 % Texture coordinates define the mapping of the basis textures 
 % to paper coordinates.
 
-The choice of the repeating unit fixes an absolute scale to the paper.
+The choice of the repeating unit fixes an absolute scale for the paper.
 The repeating unit should be relatively isotropic to avoid 
 the degeneration of textures to diagonal lines.
-We choose the repeating unit from a heuristic distribution
-created from these criteria.
+% We choose the repeating unit from a heuristic distribution
+% created from these criteria.
 
 After a repeating unit is fixed, there is still 
 freedom in choosing
-texture coordinates for each texture
-unit: any mapping of the texture is fine, as long as it repeats
+texture coordinates for each basis texture:
+any mapping of the texture is fine, as long as it repeats
 with the selected repeating unit. For example, a texture can
 repeat multiple times inside the repeating unit, or can be skewed
-w.r.t.~the repeating unit. These are also randomly chosen
-from an ad hoc distribution.
+w.r.t.~the repeating unit. 
+
+% These are also randomly chosen
+% from an ad hoc distribution.
 
 \subsection{Texture shading}
 




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