glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] thoughts on races vs. conversion


From: Leo Wandersleb
Subject: Re: [glob2-devel] thoughts on races vs. conversion
Date: Mon, 19 Jan 2009 19:13:36 +0100
User-agent: Mozilla-Thunderbird 2.0.0.19 (X11/20090103)

Hello

Federico P wrote:
> Hello everybody,
> my first email :)

welcome to the list ;)

>> would even
>> extend
>> this to globules that convert for health care
> 
> Interesting, but did you consider the exponential growth of the strongest 
> army?
> A 100% conversion (with enough hospitals ;) ) virtually means that a 10 unit 
> army vs 10+1 gets killed very fast:
> 10 v 11    50% + 1
> 9 v 12      3:4 ratio
> 8 v 13
> 7 v 14      1:2 ratio
>  in just 3 steps.
> 
> It may be fixed with a roll dice (in example 1:12 probability to obtain 
> control. A low value like 1:6 ratio makes this characteristic usable but 
> preponderant).
> This may give a globworld-rule consistency to the game, i agree with that. 
> Not to take as a real advantage in game.
> 
> An other solution may be to combine "health-care switch" && "fruit hunger", 
> this makes fruits just more powerfull as they are (IMHO just enough as is).

I'm afraid you got me wrong.

with inns it is this way: if a glob can't find an own inn, it goes to another
team rather than starving to death. fruits are even a weaker motivation to
switch but basically conversion is about survival.

with hospitals i would do it the same way: a hurt* glob will seek treatment. if
it can't find an own hospital it rather goes to an enemy than staying hurt**.


(*) there are several levels of injury. i'm not talking about globs hurt a
little but as serious as it takes to stop working.

(**) here "staying hurt" looks asymmetric to "starving to death" but actually
warriors not rushing to a hospital stay on the battlefield and are very likely
to get killed.

Regards,

Leo Wandersleb




reply via email to

[Prev in Thread] Current Thread [Next in Thread]