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RE: [glob2-devel] thoughts on races vs. conversion


From: Federico P
Subject: RE: [glob2-devel] thoughts on races vs. conversion
Date: Mon, 19 Jan 2009 08:02:18 -0800

Hello everybody,
my first email :)

> would even
> extend
> this to globules that convert for health care

Interesting, but did you consider the exponential growth of the strongest army?
A 100% conversion (with enough hospitals ;) ) virtually means that a 10 unit 
army vs 10+1 gets killed very fast:
10 v 11    50% + 1
9 v 12      3:4 ratio
8 v 13
7 v 14      1:2 ratio
 in just 3 steps.

It may be fixed with a roll dice (in example 1:12 probability to obtain 
control. A low value like 1:6 ratio makes this characteristic usable but 
preponderant).
This may give a globworld-rule consistency to the game, i agree with that. Not 
to take as a real advantage in game.

An other solution may be to combine "health-care switch" && "fruit hunger", 
this makes fruits just more powerfull as they are (IMHO just enough as is).

Sorry for my bad english...
My 2 cents ^^

-Federico




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