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RE: [glob2-devel] thoughts on races vs. conversion
From: |
Federico P |
Subject: |
RE: [glob2-devel] thoughts on races vs. conversion |
Date: |
Mon, 19 Jan 2009 08:02:18 -0800 |
Hello everybody,
my first email :)
> would even
> extend
> this to globules that convert for health care
Interesting, but did you consider the exponential growth of the strongest army?
A 100% conversion (with enough hospitals ;) ) virtually means that a 10 unit
army vs 10+1 gets killed very fast:
10 v 11 50% + 1
9 v 12 3:4 ratio
8 v 13
7 v 14 1:2 ratio
in just 3 steps.
It may be fixed with a roll dice (in example 1:12 probability to obtain
control. A low value like 1:6 ratio makes this characteristic usable but
preponderant).
This may give a globworld-rule consistency to the game, i agree with that. Not
to take as a real advantage in game.
An other solution may be to combine "health-care switch" && "fruit hunger",
this makes fruits just more powerfull as they are (IMHO just enough as is).
Sorry for my bad english...
My 2 cents ^^
-Federico