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[glob2-devel] yet another feature request - upgrade speed


From: Gabriel Walt
Subject: [glob2-devel] yet another feature request - upgrade speed
Date: Thu, 20 Jan 2005 03:04:23 +0100
User-agent: KMail/1.7.1

Hello,

There's one thing i've forgotten that i think would be cool. That the time a 
unit needs to spend in a building is variable. For instance that a unit that 
has only 1HP missing stays less time in the hospital than a unit that has 
only 1HP left. Same for upgrades: a unit of level2 of walk speed should 
remain less time in the level3 walk upgrade building than a unit with level1 
walk speed.

This is not a big problem, but still has an impact in the gameplay: I think it 
may even lower your efficiency if you have upgrade buidings of different 
levels that having only the upgrade buildings of the bigest level. Imagine a 
level2 walk upgrade and a level3 walk upgrade side by side. If a unit wants 
to upgrade and the level3 building is full it will go to the leve2 upgrade 
building and then come out and later go back to the level3 upgrade building 
and has to wait there the same time as if it didn't previously go to the 
level2 building. Thus units lose their time in le level2 upgrade building, 
and the only thing you win is that they are a little bit faster during the 
probably not so big time until it finds a place in the level3 building.

So the question is - does the unit win again the lost time (since it walks 
faster) in level2 building during the time it's waiting for the level3 
building? I dont think so, because that time between the level2 and level3 
building is usually not that big, thus the level2 upgrade building probably 
reduces your efficiency!! And I don't even speak about the amount of workers 
that worked uselessly for that building... So with the current system if you 
have a level3 upgrade building and want another level3 upgrade building, you 
have to upgrade your second building as fast as possible to be efficient.

But i think that it would be much nicer that a level1 or level2 upgrade 
building still brings something to your colony even if there is a level3 
building. Thus i'd love to see variable upgrade speeds depending on the level 
of the units that enters a building.

Gabriel




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