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Re: [glob2-devel] yet another feature request - upgrade speed
From: |
Gabriel Walt |
Subject: |
Re: [glob2-devel] yet another feature request - upgrade speed |
Date: |
Thu, 20 Jan 2005 13:08:11 +0100 |
User-agent: |
KMail/1.7.1 |
> I just would like to answer this will a general warning. I'm not against
> your suggestion, but keep in mind that what makes the game complex, and so
> interesting, is all non-linear effects. So linearising everything just to
> be "orthogonal" is *very bad*. I give you an example in your case: you have
> to decide when to attack, once you have level 2 buildings or once you have
> level 3? This is a non-linear (step like) feature which is very
> interesting.
Hmm what you say is a very interesting point. Still imho this isn't intended
non-linearity, but more a side effect. If we want some real non-linearity we
should really design it, as we did for the fruits and that will make it much
clearer for the player and the result is probably also much stronger than a
side effet.
Gabril