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Re: [glob2-devel] Alpha 7 win32 + call for AINumbi removal
From: |
Gabriel Walt |
Subject: |
Re: [glob2-devel] Alpha 7 win32 + call for AINumbi removal |
Date: |
Thu, 12 Aug 2004 17:44:22 +0200 |
User-agent: |
Mozilla Thunderbird 0.5 (Windows/20040207) |
- The games using AINumbi crash after a while, I propose to remove AINumbi.
Luc, is there any good reason to keep it ?
I never used it so I can't say if it Numbi does crash here too...
- The fullscreen double buffered doesn't display anything but there is no
segfault and the music is playing. It is perhaps a bug in double buffered GUI
code
Whatever options are selected [double buffer and/or hardware accel, even
with both off] when I select Fullscreen the game simply exits [no crash
dialog box or whatever]. Here's the console output [I just started the
game, went into settings screen and clicked on fullscreen]:
Toolkit : Initialized : Graphic Context created
Toolkit : Screen set to 640x480 at 0 bpp in window
End-user map name is Easy Three
End-user map name is Garden 3
End-user map name is Isles
End-user map name is SmallForTwo
End-user map name is the sand square
End-user map name is Tower Defense for 2
End-user map name is tutorial
When setting glob2 -f, it is fullscreen but everything is black [nothing
is drawn], and by hitting ESC glob2 quits [this means glob2 works but
displays nothing]. When setting glob2 -f -B it works!! So without double
buffering glob2 can display fullscreen on windows, but only from
console... strange!
- The Settings GUI doesn't seem to save the results all the time, but I have
to investigate it. I valgrindised it and it doesn't crash.
For me the results are very constant: the only thing that makes glob2
crash is setting fullscreen from the settings menu...
Another thing that made glob2 crash is to play at the "Junk" map... It
crashed after 2min of game. By the way, what it this map???
Gabriel