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Re: [glob2-devel] Some news


From: Sebastian Gerlach
Subject: Re: [glob2-devel] Some news
Date: Wed, 21 Jul 2004 10:43:52 +0200
User-agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624

I've tried the openGL port (made the macintosh needed #include changes) but ran in compilation problems:
Sprite.cpp:62: invalid conversion from `unsigned int*' to `const GLuint*'
Sprite.cpp:69: invalid conversion from `unsigned int*' to `GLuint*'

That's a classic problem for some platforms where long and int are not considered to be the same. GLuint is probably a typedefed unsigned long, so the implicit cast is not valid. Had the same problem with DPS :-) This will require explicit casts to fix.
Seb






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