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Re: [glob2-devel] Some news


From: Martin Nyffenegger
Subject: Re: [glob2-devel] Some news
Date: Wed, 21 Jul 2004 08:33:42 +0200

I've tried the openGL port (made the macintosh needed #include changes) but ran in compilation problems: Sprite.cpp:62: invalid conversion from `unsigned int*' to `const GLuint*'
Sprite.cpp:69: invalid conversion from `unsigned int*' to `GLuint*'

I don't have the time now to investigate further ....

Martin N


Le 18 juil. 04, à 23:41, Stéphane Magnenat a écrit :

Hello,

I'll be in holidays without 130Mhz+ computers (i.e. with a Palm) for the next two weeks, so don't expect any update on glob2 from me during this period.

But, still, here is some news to rejoice :
- I've merged the contributed buildings to official, thanks Joey !
- I've scanned some new drawing from Rama and put them on the web site. Slann, now that you are in holiday, you have material for entertainment :-) See
ftp://ysagoon.com/artworks/drawing/drawing-science2.jpeg and
ftp://ysagoon.com/artworks/drawing/drawing-towers1-2.jpeg
- I've improved the GL backend. Now sprites should be displayed correctly. I
say should because I was unable to test for an unknown reason :
SDL_SetVideoMode crashes when using GL on everything I compile. I don't have time to investigate this now, I prefer to trust Debian and retest in two
weeks.

Have fun and see you in two weeks,

Steph


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