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Re: [Adonthell-devel] Questions about graphics

From: Alexandre Courbot
Subject: Re: [Adonthell-devel] Questions about graphics
Date: Tue, 14 Jan 2003 18:10:31 +0100

> >  - Is GIMP animation tools adequate for the job?
> Dunno. Gotta ask Ben how he made the different frames.

I don't think so - our animation format is totally different. Gimp
animation tools are perfect for testing, however.

> >  - Once I have a set of images how do I create an *.mchar file.
> Check the script I'll attach. Might require a bit of tweaking, but
> other than that it should be fine. It's the one we used for 0.3
> characters. Use pydonthell to run it.

Ouchie! :) That's old! Well, I have written that script, and I couldn't
even say how it works. Guess you'd better not use it.

Actually, we'd need tools to help on the gfx side. I could do that job,
would be a nice way to test that graphical-gtk based tool stuff I've
talked about before. But I can't do two things at once, and if I do
that, this will delay the map stuff (which is totally gfx-independant).
On the other hand this could attract gfx artists. What do you guys think
I should do first? (gee, sounds like that tv-reality show where you vote
to decide what the participants will do - but make no mistake, I'll not
show you my ass... unless you vote massively, maybe ^_^)

Talking about gfx artists, any news from Annat? She made a brilliant
introduction and launched some commentaries on her first drafts, but
since then there is no news... and it's more than one week now. Oh my,
why are gfx artists so hard to find and keep? :(


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