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Re: [Adonthell-devel] Questions about graphics

From: Kai Sterker
Subject: Re: [Adonthell-devel] Questions about graphics
Date: Tue, 14 Jan 2003 19:18:18 +0100

On Tue, 14 Jan 2003 18:10:31 +0100 Alexandre Courbot wrote:

> Actually, we'd need tools to help on the gfx side. I could do that
> job, would be a nice way to test that graphical-gtk based tool stuff
> I've talked about before. But I can't do two things at once, and if I
> do that, this will delay the map stuff (which is totally
> gfx-independant). On the other hand this could attract gfx artists.
> What do you guys think I should do first? 

Wouldn't the gfx somehow involve the 3D internals of the map? I.e. you'd
first make the wireframe model of the object, then glue the gfx upon it.
So an object would contain both the wireframe for collision detection
and the image for drawing. Which means the object file format depends on
map stuff. In that case, it might be better to get the map working

Of course, as it seems I am not quite aware of how you plan to do stuff,
so the above might be totally wrong :). In that case, you could as well
start with some gfx tools to see how gfx are best handled in a GTK app.

> Talking about gfx artists, any news from Annat? She made a brilliant
> introduction and launched some commentaries on her first drafts, but
> since then there is no news... and it's more than one week now. Oh my,
> why are gfx artists so hard to find and keep? :(

Well, I hope she's still around and just lacking time.


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