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Re: [Adonthell-devel] controls, GUIs and stuff


From: cirrus
Subject: Re: [Adonthell-devel] controls, GUIs and stuff
Date: Wed, 06 Feb 2002 14:23:27 +0000

Nezumi wrote:
> 
> On Tue, 5 Feb 2002, cirrus wrote:
> 
> > There is a minimum of 8 buttons plus some kind of 4 directional pad,
> > stick or arrow keys. The buttons can be freely assigned to any real
> > buttons on your pad and/or keyboard. Ideally you can use several real
> > buttons for the same funtion (kind of aliases I guess).
> 
> Without going into your full proposal, which I'll probably get to once
> I've had a chance to digest it fully, A suggestion based on your SNES
> controller pic.
> 
> Personally, I'd find it more intuitive by far to have "Action/OK" as the
> lower button, while "Jump/Cancel" is in the inner position.  I wonder if
> it would make sense to have the two custom buttons on the top, so that
> "Run" could be on the right, a far more common place to put it.  That
> would leave the top of the "normal" buttons for "Switch Mode"  Or possibly
> you could trade that with the existing "Menu" button, which would make
> more sense.
> 
> To be more clear, I'd personally like to see "Custom 1/2" as the top
> buttons, while the four buttons on the face (clockwise from top) would be
> "Menu", "Run", "Action/OK" and "Jump/Cancel".  The two middle buttons
> would be "Switch Char" and "Switch Mode", which makes sense to me.
> 
> I do like this concept, though.  And the addition of a joypad mode would
> probably boost our popularity all on its own.
> 
> More as it occurs to me.
> 

Well since the buttons are freely assigbnable you could do it your way.
I just came up with that set up coz the run/jump bit is like in Mario :)

        -James

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