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Re: [Adonthell-devel] controls, GUIs and stuff

From: cirrus
Subject: Re: [Adonthell-devel] controls, GUIs and stuff
Date: Wed, 06 Feb 2002 14:45:51 +0000

Ricardo Colon wrote:
> Actually, I think the control scheme looks ok.
> SNES gamepad conventions are not the same as that for the PC.
> Placing "Run" as the R button is definitely a good idea. If you wanted
> to attack while running, it is far easier to hold down the R button and
> press Y(to attack), then it is to hold the lower right button and press
> the lower left button.
> By SNES convention, the jump button is in the right place.
> Personally, the only change that I'd like to see would be to switch the
> placement of the switch char and switch mode button. Just from
> playing so many SNES games, using Select as the button to switch
> modes and having L be used to switch characters seems to be the most
> natural choice.
> Ok, I hope this helps.
Sure, like I said how people choose to assign the buttons is entirely up
to them (although we can of course supply a selection of default
But what do you think about the ideas in general? Would you be happy
with such a system and what would you change / improve?


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