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Re: [liquidwar-user] Danish version
From: |
Kasper Hviid |
Subject: |
Re: [liquidwar-user] Danish version |
Date: |
Sun, 09 Nov 2003 12:50:55 +0000 |
On saturday, Nov 08, 2003, Christian Mauduit wrote:
Well, your maps definitely look great!
Thanks! :-D
ac.bmp had no acm.bmp associated to it, and ac.bmp was "the map itself"
instead of being "the texture for the map".
rectm.bmp seems to have been "inverted", I had to exchange white and
black to have it work.
Ups! I have fixed that now!
> Im a Windows user (I didnt tell you), so a binary would be great!
OK, the binary won't be ready tomorrow for sure, I can't compile it by
now, but I'll try to make one ASAP.
Thats still great! Take your time!
Any texture called foo.* is automatically associated to a map named
foo.*. Having the same name is not such a problem since they are stored
in different directories. Alternatively I could add an option that would
be "consider filenames are equal if they are the same but the last letter".
I don't think it's mandatory, but please give me your opinion
on this.
Thanks for asking! Just remove the 'm' from the maps! I have no deeper
feelings for that letter!
By the way, I really consider creating some more intelligent names for some
of the maps. The names they have right know where made pretty quickly when I
had to save them. Letting the first letter be in uppercase would also help.
My site still has the old names. Updating my site is a bother, since its
generated in a rather wacky way, by Photoshop scripting and by hand. But
these are the names I consider:
big.bmp = Big 1.bmp
bored.bmp => Labyrinth 1.bmp
clean.bmp => Green.bmp
circlus.bmp => Space 1.bmp
dirt.bmp => Labyrinth 2.bmp
garden.bmp => Labyrinth 3.bmp
labyrint.bmp => Labyrinth 4.bmp
logo.bmp => Logo 1.bmp
metation.bmp => Carpe Diem.bmp
lw.bmp => Logo 2.bmp
paper.bmp => Big 2.bmp
place.bmp => Retro.bmp
rect.bmp => Rectangle 1.bmp
rectangle.bmp => Rectangle 2.bmp
skull.bmp => Skull 1.bmp
skull-big.bmp => Skull 2.bmp
tiles.bmp => Space 2.bmp
3x3.bmp => Tick Tack Toe.bmp
- Kasper
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