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Re: [gnugo-devel] SlugGo v.s. Many Faces


From: David G Doshay
Subject: Re: [gnugo-devel] SlugGo v.s. Many Faces
Date: Wed, 25 Aug 2004 11:32:12 -0700

On Aug 25, 2004, at 4:16 AM, max-d wrote:


----- Original Message -----
From: "David G Doshay" <address@hidden>
To: "GNU Go development" <address@hidden>
Sent: Wednesday, August 25, 2004 1:30 AM
Subject: Re: [gnugo-devel] SlugGo v.s. Many Faces


On Aug 24, 2004, at 4:05 PM, Marco Scheurer wrote:

You should contact max_d, who often post here results of tournament he
plays between several engines. Apparently Go++ is now in the pack. I
think these tournaments are automated, probably using screen
scrapping. Maybe a GTP interface could be wrapped around his tools?

We thought about screen scraping and decided to wait. If anybody is
willing to share tools I'd be thrilled. We now have a set of C# modules for GTP ethernet communication with MFG. We use mono for running the C#
on the Mac cluster.

First , congrats for your work!

Thanks, it has been FUN.

2 , if your SlugGo program can run under Windows ,it should work against
Go++ using autogo .

No, SlugGo runs on a cluster of OS X machines, although it will run fine on any cluster that can use LAM-MPI ... a whole raft of unix and linux type boxes.
Our infrastructure is a layer on top of LAM-MPI. LAM-MPI is not Windows
compatible.

While it can run on a single cpu machine it would be painfully slow for any kind of game play. We have run single cpu for debugging, but only for very
small boards and short lookahead.

Right now for unlimited matches, autogo need a tool named AutoIt , but for a
great project like yours i can rewrite its Go++ interface  to make it
autoworking.

I would love to be able to automate games against Go++. If you have or are willing to help write the tools to make that happen then I am ready to move
forward.

Perhaps we should take the rest of this thread off of gnugo-devl, unless
others are still interested.

Thanks much,
David





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