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From: | David G Doshay |
Subject: | Re: [gnugo-devel] SlugGo v.s. Many Faces |
Date: | Wed, 25 Aug 2004 11:32:12 -0700 |
On Aug 25, 2004, at 4:16 AM, max-d wrote:
----- Original Message ----- From: "David G Doshay" <address@hidden> To: "GNU Go development" <address@hidden> Sent: Wednesday, August 25, 2004 1:30 AM Subject: Re: [gnugo-devel] SlugGo v.s. Many FacesOn Aug 24, 2004, at 4:05 PM, Marco Scheurer wrote:You should contact max_d, who often post here results of tournament heplays between several engines. Apparently Go++ is now in the pack. I think these tournaments are automated, probably using screen scrapping. Maybe a GTP interface could be wrapped around his tools?We thought about screen scraping and decided to wait. If anybody iswilling to share tools I'd be thrilled. We now have a set of C# modules for GTP ethernet communication with MFG. We use mono for running the C#on the Mac cluster.First , congrats for your work!
Thanks, it has been FUN.
2 , if your SlugGo program can run under Windows ,it should work againstGo++ using autogo .
No, SlugGo runs on a cluster of OS X machines, although it will run fine on any cluster that can use LAM-MPI ... a whole raft of unix and linux type boxes.
Our infrastructure is a layer on top of LAM-MPI. LAM-MPI is not Windows compatible.While it can run on a single cpu machine it would be painfully slow for any kind of game play. We have run single cpu for debugging, but only for very
small boards and short lookahead.
Right now for unlimited matches, autogo need a tool named AutoIt , but for agreat project like yours i can rewrite its Go++ interface to make it autoworking.
I would love to be able to automate games against Go++. If you have or are willing to help write the tools to make that happen then I am ready to move
forward. Perhaps we should take the rest of this thread off of gnugo-devl, unless others are still interested. Thanks much, David
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