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www/proprietary/po fr.po malware-games.fr.po pr...


From: Therese Godefroy
Subject: www/proprietary/po fr.po malware-games.fr.po pr...
Date: Sun, 10 Mar 2019 15:07:02 -0400 (EDT)

CVSROOT:        /webcvs/www
Module name:    www
Changes by:     Therese Godefroy <th_g> 19/03/10 15:07:02

Modified files:
        proprietary/po : fr.po malware-games.fr.po 
                         proprietary-addictions.fr.po proprietary.fr.po 

Log message:
        Update.

CVSWeb URLs:
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/fr.po?cvsroot=www&r1=1.82&r2=1.83
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.fr.po?cvsroot=www&r1=1.43&r2=1.44
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.fr.po?cvsroot=www&r1=1.14&r2=1.15
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.fr.po?cvsroot=www&r1=1.144&r2=1.145

Patches:
Index: fr.po
===================================================================
RCS file: /webcvs/www/www/proprietary/po/fr.po,v
retrieving revision 1.82
retrieving revision 1.83
diff -u -b -r1.82 -r1.83
--- fr.po       10 Mar 2019 19:00:15 -0000      1.82
+++ fr.po       10 Mar 2019 19:07:02 -0000      1.83
@@ -7,7 +7,7 @@
 msgstr ""
 "Project-Id-Version: fr.po\n"
 "POT-Creation-Date: 2019-01-05 11:26+0000\n"
-"PO-Revision-Date: 2019-03-10 18:16+0100\n"
+"PO-Revision-Date: 2019-03-10 20:06+0100\n"
 "Last-Translator: Thérèse Godefroy <godef.th AT free.fr>\n"
 "Language-Team: French <address@hidden>\n"
 "Language: fr\n"
@@ -3551,19 +3551,7 @@
 msgid "Elaborate cycles"
 msgstr "Cycles élaborés"
 
-# | Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress
-# | from one level to the next) slower and slower, designing complex tasks
-# | that are difficult to get out of (e.g. World of War[-k-]{+c+}raft), or
-# | conversely dividing them up in small chunks to avoid frustration (e.g.,
-# | New Super Mario Bros.Wii).
 #. type: Content of: <ul><li><dl><dd>
-#, fuzzy
-#| msgid ""
-#| "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress "
-#| "from one level to the next) slower and slower, designing complex tasks "
-#| "that are difficult to get out of (e.g. World of Warkraft), or conversely "
-#| "dividing them up in small chunks to avoid frustration (e.g., New Super "
-#| "Mario Bros.Wii)."
 msgid ""
 "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
 "one level to the next) slower and slower, designing complex tasks that are "
@@ -3574,7 +3562,7 @@
 "Le comportement des joueurs peut être « façonné » en rendant les 
cycles "
 "(progression de niveau en niveau) de plus en plus lents, en imaginant des "
 "tâches complexes dont il est difficile de s'extraire (exemple : World of "
-"Warkraft), ou au contraire en les fragmentant pour éviter la frustration "
+"Warcraft), ou au contraire en les fragmentant pour éviter la frustration "
 "(exemple : New Super Mario Bros.Wii)."
 
 #. type: Content of: <ul><li><dl><dt>
@@ -3591,13 +3579,7 @@
 "simplement pour éviter de perdre ce qu'ils ont gagné jusque-là (exemples 
: "
 "Farmville, Ultima line, Animal Crossing)."
 
-# | Games such as World of Warcraft, [-that-] {+which+} are considered very
-# | addictive, use several of these techniques.
 #. type: Content of: <ul><li><p>
-#, fuzzy
-#| msgid ""
-#| "Games such as World of Warcraft, that are considered very addictive, use "
-#| "several of these techniques."
 msgid ""
 "Games such as World of Warcraft, which are considered very addictive, use "
 "several of these techniques."
@@ -9750,26 +9732,6 @@
 "processeurs Intel vont avoir un tyran logiciel intégré</a>."
 
 #~ msgid ""
-#~ "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress "
-#~ "from one level to the next) slower and slower, designing complex tasks "
-#~ "that are difficult to get out of (e.g. World of Warkraft), or conversely "
-#~ "dividing them up in small chunks to avoid frustration (e.g., New Super "
-#~ "Mario Bros.Wii)."
-#~ msgstr ""
-#~ "Le comportement des joueurs peut être « façonné » en rendant les 
cycles "
-#~ "(progression de niveau en niveau) de plus en plus lents, en imaginant des "
-#~ "tâches complexes dont il est difficile de s'extraire (exemple : World of 
"
-#~ "Warkraft), ou au contraire en les fragmentant pour éviter la frustration "
-#~ "(exemple : New Super Mario Bros.Wii)."
-
-#~ msgid ""
-#~ "Games such as World of Warcraft, that are considered very addictive, use "
-#~ "several of these techniques."
-#~ msgstr ""
-#~ "Des jeux considérés comme très addictifs, comme World of Warcraft, "
-#~ "utilisent plusieurs de ces techniques."
-
-#~ msgid ""
 #~ "The German government <a href=\"http://drleonardcoldwell.com/leaked-";
 #~ "german-government-warns-key-entities-not-to-use-windows-8-linked-to-nsa/"
 #~ "\">veers away from Windows 8 computers with TPM 2.0</a>, due to potential "

Index: malware-games.fr.po
===================================================================
RCS file: /webcvs/www/www/proprietary/po/malware-games.fr.po,v
retrieving revision 1.43
retrieving revision 1.44
diff -u -b -r1.43 -r1.44
--- malware-games.fr.po 10 Mar 2019 19:00:16 -0000      1.43
+++ malware-games.fr.po 10 Mar 2019 19:07:02 -0000      1.44
@@ -8,14 +8,13 @@
 msgstr ""
 "Project-Id-Version: malware-games.html\n"
 "POT-Creation-Date: 2019-03-10 18:56+0000\n"
-"PO-Revision-Date: 2019-03-10 18:17+0100\n"
+"PO-Revision-Date: 2019-03-10 20:06+0100\n"
 "Last-Translator: Tom Mounet <tom.m.mounet AT gmail.com>\n"
 "Language-Team: French <address@hidden>\n"
 "Language: fr\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
-"X-Outdated-Since: 2019-03-10 18:56+0000\n"
 
 #. type: Content of: <title>
 msgid "Malware in Games - GNU Project - Free Software Foundation"
@@ -140,18 +139,6 @@
 msgstr "Cycles élaborés"
 
 #. type: Content of: <ul><li><dl><dd>
-# | Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress
-# | from one level to the next) slower and slower, designing complex tasks
-# | that are difficult to get out of (e.g. World of War[-k-]{+c+}raft), or
-# | conversely dividing them up in small chunks to avoid frustration (e.g.,
-# | New Super Mario Bros.Wii).
-#, fuzzy
-#| msgid ""
-#| "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress "
-#| "from one level to the next) slower and slower, designing complex tasks "
-#| "that are difficult to get out of (e.g. World of Warkraft), or conversely "
-#| "dividing them up in small chunks to avoid frustration (e.g., New Super "
-#| "Mario Bros.Wii)."
 msgid ""
 "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
 "one level to the next) slower and slower, designing complex tasks that are "
@@ -162,7 +149,7 @@
 "Le comportement des joueurs peut être « façonné » en rendant les 
cycles "
 "(progression de niveau en niveau) de plus en plus lents, en imaginant des "
 "tâches complexes dont il est difficile de s'extraire (exemple : World of "
-"Warkraft), ou au contraire en les fragmentant pour éviter la frustration "
+"Warcraft), ou au contraire en les fragmentant pour éviter la frustration "
 "(exemple : New Super Mario Bros.Wii)."
 
 #. type: Content of: <ul><li><dl><dt>
@@ -180,12 +167,6 @@
 "Farmville, Ultima line, Animal Crossing)."
 
 #. type: Content of: <ul><li><p>
-# | Games such as World of Warcraft, [-that-] {+which+} are considered very
-# | addictive, use several of these techniques.
-#, fuzzy
-#| msgid ""
-#| "Games such as World of Warcraft, that are considered very addictive, use "
-#| "several of these techniques."
 msgid ""
 "Games such as World of Warcraft, which are considered very addictive, use "
 "several of these techniques."

Index: proprietary-addictions.fr.po
===================================================================
RCS file: /webcvs/www/www/proprietary/po/proprietary-addictions.fr.po,v
retrieving revision 1.14
retrieving revision 1.15
diff -u -b -r1.14 -r1.15
--- proprietary-addictions.fr.po        10 Mar 2019 19:00:16 -0000      1.14
+++ proprietary-addictions.fr.po        10 Mar 2019 19:07:02 -0000      1.15
@@ -7,14 +7,13 @@
 msgstr ""
 "Project-Id-Version: proprietary-addictions.html\n"
 "POT-Creation-Date: 2019-03-10 18:56+0000\n"
-"PO-Revision-Date: 2019-03-10 18:17+0100\n"
+"PO-Revision-Date: 2019-03-10 20:06+0100\n"
 "Last-Translator: Tom Mounet <tom.m.mounet AT gmail.com>\n"
 "Language-Team: French <address@hidden>\n"
 "Language: fr\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
-"X-Outdated-Since: 2019-03-10 18:56+0000\n"
 
 #. type: Content of: <title>
 msgid "Proprietary Addictions - GNU Project - Free Software Foundation"
@@ -129,18 +128,6 @@
 msgstr "Cycles élaborés"
 
 #. type: Content of: <ul><li><dl><dd>
-# | Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress
-# | from one level to the next) slower and slower, designing complex tasks
-# | that are difficult to get out of (e.g. World of War[-k-]{+c+}raft), or
-# | conversely dividing them up in small chunks to avoid frustration (e.g.,
-# | New Super Mario Bros.Wii).
-#, fuzzy
-#| msgid ""
-#| "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress "
-#| "from one level to the next) slower and slower, designing complex tasks "
-#| "that are difficult to get out of (e.g. World of Warkraft), or conversely "
-#| "dividing them up in small chunks to avoid frustration (e.g., New Super "
-#| "Mario Bros.Wii)."
 msgid ""
 "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
 "one level to the next) slower and slower, designing complex tasks that are "
@@ -151,7 +138,7 @@
 "Le comportement des joueurs peut être « façonné » en rendant les 
cycles "
 "(progression de niveau en niveau) de plus en plus lents, en imaginant des "
 "tâches complexes dont il est difficile de s'extraire (exemple : World of "
-"Warkraft), ou au contraire en les fragmentant pour éviter la frustration "
+"Warcraft), ou au contraire en les fragmentant pour éviter la frustration "
 "(exemple : New Super Mario Bros.Wii)."
 
 #. type: Content of: <ul><li><dl><dt>
@@ -169,12 +156,6 @@
 "Farmville, Ultima line, Animal Crossing)."
 
 #. type: Content of: <ul><li><p>
-# | Games such as World of Warcraft, [-that-] {+which+} are considered very
-# | addictive, use several of these techniques.
-#, fuzzy
-#| msgid ""
-#| "Games such as World of Warcraft, that are considered very addictive, use "
-#| "several of these techniques."
 msgid ""
 "Games such as World of Warcraft, which are considered very addictive, use "
 "several of these techniques."

Index: proprietary.fr.po
===================================================================
RCS file: /webcvs/www/www/proprietary/po/proprietary.fr.po,v
retrieving revision 1.144
retrieving revision 1.145
diff -u -b -r1.144 -r1.145
--- proprietary.fr.po   10 Mar 2019 19:00:16 -0000      1.144
+++ proprietary.fr.po   10 Mar 2019 19:07:02 -0000      1.145
@@ -7,14 +7,13 @@
 msgstr ""
 "Project-Id-Version: proprietary.html\n"
 "POT-Creation-Date: 2019-03-10 18:56+0000\n"
-"PO-Revision-Date: 2019-03-10 18:17+0100\n"
+"PO-Revision-Date: 2019-03-10 20:06+0100\n"
 "Last-Translator: Thérèse Godefroy <godef.th AT free.fr>\n"
 "Language-Team: French <address@hidden>\n"
 "Language: fr\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
-"X-Outdated-Since: 2019-03-10 18:56+0000\n"
 "X-Generator: Gtranslator 2.91.5\n"
 "Plural-Forms: \n"
 
@@ -381,18 +380,6 @@
 msgstr "Cycles élaborés"
 
 #. type: Content of: <ul><li><dl><dd>
-# | Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress
-# | from one level to the next) slower and slower, designing complex tasks
-# | that are difficult to get out of (e.g. World of War[-k-]{+c+}raft), or
-# | conversely dividing them up in small chunks to avoid frustration (e.g.,
-# | New Super Mario Bros.Wii).
-#, fuzzy
-#| msgid ""
-#| "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress "
-#| "from one level to the next) slower and slower, designing complex tasks "
-#| "that are difficult to get out of (e.g. World of Warkraft), or conversely "
-#| "dividing them up in small chunks to avoid frustration (e.g., New Super "
-#| "Mario Bros.Wii)."
 msgid ""
 "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
 "one level to the next) slower and slower, designing complex tasks that are "
@@ -403,7 +390,7 @@
 "Le comportement des joueurs peut être « façonné » en rendant les 
cycles "
 "(progression de niveau en niveau) de plus en plus lents, en imaginant des "
 "tâches complexes dont il est difficile de s'extraire (exemple : World of "
-"Warkraft), ou au contraire en les fragmentant pour éviter la frustration "
+"Warcraft), ou au contraire en les fragmentant pour éviter la frustration "
 "(exemple : New Super Mario Bros.Wii)."
 
 #. type: Content of: <ul><li><dl><dt>
@@ -421,12 +408,6 @@
 "Farmville, Ultima line, Animal Crossing)."
 
 #. type: Content of: <ul><li><p>
-# | Games such as World of Warcraft, [-that-] {+which+} are considered very
-# | addictive, use several of these techniques.
-#, fuzzy
-#| msgid ""
-#| "Games such as World of Warcraft, that are considered very addictive, use "
-#| "several of these techniques."
 msgid ""
 "Games such as World of Warcraft, which are considered very addictive, use "
 "several of these techniques."



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