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[Wesnoth-cvs-commits] wesnoth/data/translations english.cfg


From: Guillaume Melquiond
Subject: [Wesnoth-cvs-commits] wesnoth/data/translations english.cfg
Date: Mon, 18 Oct 2004 16:48:04 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Guillaume Melquiond <address@hidden>    04/10/18 20:40:41

Modified files:
        data/translations: english.cfg 

Log message:
        Fix nightstalk not showing up. Homogenize ability descriptions. Sort 
abilities and traits.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/translations/english.cfg.diff?tr1=1.166&tr2=1.167&r1=text&r2=text

Patches:
Index: wesnoth/data/translations/english.cfg
diff -u wesnoth/data/translations/english.cfg:1.166 
wesnoth/data/translations/english.cfg:1.167
--- wesnoth/data/translations/english.cfg:1.166 Mon Oct 18 06:11:58 2004
+++ wesnoth/data/translations/english.cfg       Mon Oct 18 20:40:40 2004
@@ -15,14 +15,12 @@
 
 # Ability descriptions
 
-heals_description= _ "Heals:
-Allows the unit to heal adjacent friendly units at the beginning of the turn.
+ambush_description= _ "Ambush:
+This unit can hide in forest, and remain undetected by its enemies.
 
-A unit cared for by a healer may heal up to 4 HP per turn.
-A healer may heal a total of 8 HP per turn, for all units it cares for.
-A poisoned unit cannot be cured of its poison by a healer, and must seek the 
care of a village or a unit that can cure."
+Enemy units cannot see or attack this unit when it is in forest, except for 
any turn immediately after this unit has attacked, or if there are enemy units 
next to this unit."
 
-ability_heals= _ "heals"
+ability_ambush= _ "ambush"
 
 cures_description= _ "Cures:
 This unit combines herbal remedies with magic to heal units more quickly than 
is normally possible on the battlefield.
@@ -34,15 +32,21 @@
 
 ability_cures= _ "cures"
 
-regenerates_description= _ "Regenerates:
-The unit will heal itself 8 hp per turn. If it is poisoned, it will remove the 
poison instead of healing."
+heals_description= _ "Heals:
+Allows the unit to heal adjacent friendly units at the beginning of the turn.
 
-ability_regenerates= _ "regenerates"
+A unit cared for by a healer may heal up to 4 HP per turn.
+A healer may heal a total of 8 HP per turn, for all units it cares for.
+A poisoned unit cannot be cured of its poison by a healer, and must seek the 
care of a village or a unit that can cure."
 
-teleport_description= _ "Teleport:
-This unit may teleport between any two friendly villages instantly."
+ability_heals= _ "heals"
 
-ability_teleport= _ "teleport"
+illuminates_description= _ "Illuminates:
+This unit illuminates the surrounding area, making lawful units fight better, 
and chaotic units fight worse.
+
+Any units adjacent to this unit will fight as if it were dusk when it is 
night, and as if it were day when it is dusk."
+
+ability_illuminates= _ "illuminates"
 
 leadership_description= _ "Leadership:
 This unit can lead friendly units that are next to it, making them fight 
better.
@@ -51,32 +55,35 @@
 
 ability_leadership= _ "leadership"
 
-ambush_description= _ "Ambush:
-This unit can hide in forest, and remain undetected by its enemies.
+loyal_description= _ "Loyal:
+Never more than 1 upkeep."
 
-Enemy units cannot see or attack this unit when it is in forest, except for 
any turn immediately after this unit has attacked, or if there are enemy units 
next to this unit."
+ability_loyal= _ "loyal"
 
-ability_ambush= _ "ambush"
+nightstalk_description= _ "Nightstalk:
+The unit becomes invisible during night."
 
-illuminates_description= _ "Illuminates:
-This unit illuminates the surrounding area, making lawful units fight better, 
and chaotic units fight worse.
+ability_nightstalk= _ "nightstalk"
 
-Any units adjacent to this unit will fight as if it were dusk when it is 
night, and as if it were day when it is dusk."
+regenerates_description= _ "Regenerates:
+The unit will heal itself 8 hp per turn. If it is poisoned, it will remove the 
poison instead of healing."
 
-ability_illuminates= _ "illuminates"
+ability_regenerates= _ "regenerates"
 
 skirmisher_description= _ "Skirmisher:
 This unit is skilled in moving past enemies quickly, and ignores all Enemy 
Zones of Control."
 
 ability_skirmisher= _ "skirmisher"
 
-loyal_description= _ "Never more than 1 upkeep"
+steadfast_description= _ "Steadfast:
+This unit takes half normal damage when it did not initiate the attack."
 
-ability_loyal= _ "loyal"
+ability_steadfast= _ "steadfast"
 
-steadfast_description= _ "This unit takes half normal damage when it did not 
initiate the attack."
+teleport_description= _ "Teleport:
+This unit may teleport between any two friendly villages instantly."
 
-ability_steadfast= _ "steadfast"
+ability_teleport= _ "teleport"
 
 minimum_damage= _ "minimum damage"
 
@@ -123,6 +130,11 @@
 
 weapon_special_backstab= _ "backstab"
 
+weapon_special_berserk_description= _ "Berserk:
+Whether used offensively or defensively, this attack presses the engagement 
until one of the combatants is slain."
+
+weapon_special_berserk= _ "berserk"
+
 weapon_special_charge_description= _ "Charge:
 This attack deals double damage to the target. It also causes this unit to 
take double damage from the target's counterattack."
 
@@ -133,6 +145,11 @@
 
 weapon_special_drain= _ "drain"
 
+weapon_special_firststrike_description= _ "First Strike:
+This unit always strikes first with this attack, even if they are defending."
+
+weapon_special_firststrike= _ "first strike"
+
 weapon_special_magical_description= _ "Magical:
 This attack always has a 70% chance to hit."
 
@@ -163,16 +180,6 @@
 
 weapon_special_stone= _ "stone"
 
-weapon_special_berserk_description= _ "Berserk:
-Whether used offensively or defensively, this attack presses the engagement 
until one of the combatants is slain."
-
-weapon_special_berserk= _ "berserk"
-
-weapon_special_firststrike_description= _ "First Strike:
-This unit always strikes first with this attack, even if they are defending."
-
-weapon_special_firststrike= _ "first strike"
-
 #Races
 elves= _ "Elves"
 orcs= _ "Orcs"




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