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Re: [gomd-devel] Text Parser
From: |
Ramon Pons Vivanco |
Subject: |
Re: [gomd-devel] Text Parser |
Date: |
Mon, 3 Mar 2003 22:12:09 +0100 |
On Mon, 3 Mar 2003 17:32:47 +0100, Fierro Massimo wrote:
hi Fierro !
> I'm currently writing a C++ "pure" (no standar C functions/streams used)
> highly configurable text stream parser for my OGL game engine.
Why don't you use bison++ ?
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