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Re: [GNU-linux-libre] Adding some scummvm game(s) to the "List of softwa


From: bill-auger
Subject: Re: [GNU-linux-libre] Adding some scummvm game(s) to the "List of software that does not respect the Free System Distribution Guidelines"
Date: Sun, 11 Jun 2023 04:57:21 -0400

On Sat, 10 Jun 2023 17:29:48 -0400 Richard wrote:
> Are there other free scripting systems, that will still be included in
> distros, that would be good to use for this work?

there are hundreds game engines - about half of those are freely licensed, far
more sophisticated, and easy to use - these are so common-place now, that most
seem to have converged on a conventional GUI interface for the task of game
creation - ScummVM is primitive by comparison - the youngins would call it
"ancient" or "obsolete"; though i suppose that most active game developers
today, have never heard of it

some popular examples typically found in distro repos:
* blender
* irrlicht
* godot
* love
* openmw
* spring

some popular examples not typically found in distro repos:
* horde3d
* ogre
* panda3d

there are plenty of new freely-licensed "retro" games being made
(two-dimensional, simple mechanics, limited colors, etc); but ScummVM would not
be considered as adequate, even for that task - the only reason why anyone
would use ScummVM today, is for the thrill or the challenge of using such a
primitive game engine, or for the sake of authentic nostalgia, in the way that
hobbyists still make games for antique computers (atari, commodore, etc) -
those computers still have small but thriving fan-bases; but the fan-base of
ScummVM is non-existent, otherwise there would already be many freely-licensed
games for it



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