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Re: [glob2-devel] re: should turrets attack air


From: Eli
Subject: Re: [glob2-devel] re: should turrets attack air
Date: Sat, 12 Aug 2006 05:12:22 -0400
User-agent: Thunderbird 1.5.0.4 (X11/20060702)

First of all, it isn't true that players will always find cheap ways to
win. There certainly exist games where players don't.

Secondly, what you're proposing is that we replace something bad with
something slightly less bad. Is that the way to make progress!?

address@hidden wrote:
> Yes it is horrible that all the workers die but at least it's not in the same 
> issue as all your workers and the entire tech-tree is scrapped. I'll admit 
> it's not perfect. People will always find cheap ways to win and exploit them. 
> The idea is to make the game as fair as possible. 
>
> <address@hidden>
> Message-ID: <address@hidden>
> Content-Type: text/plain; charset=ISO-8859-1
>
> donkyhotay wrote:
>   
>> I also want to make another plug for the idea that explorers only
>> attack units and are incapable of attacking buildings. This makes them
>> very useful at decimating an army but incapable of winning the game
>> alone.
>>     
> That is not correct - kill off all enemy workers and the game is won.
>
>
>
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>   




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