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Re: [glob2-devel] gameplay ideas
From: |
Emmanuel Eckard |
Subject: |
Re: [glob2-devel] gameplay ideas |
Date: |
Mon, 20 Jun 2005 15:17:34 +0200 |
User-agent: |
KMail/1.7.2 |
On Monday 20 June 2005 14:22, Stephane Magnenat wrote:
> > Explorers are much too powerful, or there are way too few ways to defend
> > against them! The defending player can only successfully defend against
> > level4 explorers if he has a bigger number of explorers before they start
> > attacking! Which is very very improbable...
>
> Ok, so what about a magic tower against air units using papyrus?
> Anyone for drawing/coloring?
Hmmm, paper aircraft launchers ! :)
--
Emmanuel Eckard
Ingénieur Physicien de l'École Polytechnique de Lausanne
Laboratoire d'Intelligence Artificielle, EPFL
LIA/IC 1014 Ecublens, Suisse
+41 21 693 66 97
- Re: [glob2-devel] Language demands, (continued)
- Re: [glob2-devel] Language demands, Stephane Magnenat, 2005/06/17
- Re: [glob2-devel] Language demands, Bo Lorentsen, 2005/06/19
- [glob2-devel] gameplay ideas, Kyle Lutze, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Gabriel Walt, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Stephane Magnenat, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Andrew Sayers, 2005/06/20
- Re: [glob2-devel] gameplay ideas,
Emmanuel Eckard <=
- Re: [glob2-devel] gameplay ideas, Stephane Magnenat, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Emmanuel Eckard, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Cyrille Dunant, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Andrew Sayers, 2005/06/20
Re: [glob2-devel] Language demands, Stephane Magnenat, 2005/06/16