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Re: [glob2-devel] gameplay ideas
From: |
Cyrille Dunant |
Subject: |
Re: [glob2-devel] gameplay ideas |
Date: |
Mon, 20 Jun 2005 14:46:37 +0200 |
User-agent: |
KMail/1.8.1 |
On Monday 20 June 2005 14.10, Emmanuel Eckard wrote:
> > > 4. food for thought, what about a seperate school for explorers to
> > > upgrade their air speed?
> >
> > I already know what Nct would say:
> > "Yes why not, if somebody makes cool images for that new building!"
>
> There were already a number of new buildings which we wnated to creeate. If
> someone could make a list of those, I could at least think about it is my
> spare time. I am quite busy these times, but I might still find some time
> to draw a little bit (and perhaps learn this damn Blender thing rather than
> just talk about it).
Yup :)
Actually, I rather like your drawings. And they probably are less annoying to
colour than, say, blender rendering...
Though not obviously, as the shadows would allready be there.
CU
-- CFD
- Re: [glob2-devel] Language demands, (continued)
- Re: [glob2-devel] Language demands, Bo Lorentsen, 2005/06/20
- Re: [glob2-devel] Language demands, Stephane Magnenat, 2005/06/17
- Re: [glob2-devel] Language demands, Bo Lorentsen, 2005/06/19
- [glob2-devel] gameplay ideas, Kyle Lutze, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Gabriel Walt, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Stephane Magnenat, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Andrew Sayers, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Emmanuel Eckard, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Stephane Magnenat, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Emmanuel Eckard, 2005/06/20
- Re: [glob2-devel] gameplay ideas,
Cyrille Dunant <=
- Re: [glob2-devel] gameplay ideas, Andrew Sayers, 2005/06/20
Re: [glob2-devel] Language demands, Stephane Magnenat, 2005/06/16