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Re: [glob2-devel] Language demands
From: |
Stephane Magnenat |
Subject: |
Re: [glob2-devel] Language demands |
Date: |
Fri, 17 Jun 2005 15:52:13 +0200 |
User-agent: |
KMail/1.8.1 |
> The instruction counter limitation !
Yes
> void executeSome( Context &, unsigned nNumOfInstuctions )
>
> The only problem is when the script start calling functions (even TEA
> functions) as this will bemand a preemtion to preserve the stack (I use
> the call stack for TEA calls too). I quess SGSL have the same problem.
SGSL is too simple to have this problem ! You can't define any new function in
SGSL, so an "instruction" is in fact a line of script.
> If i LGPL it, glob2 can use and link with it as it/we please, but I will
> not be able to use static linking at my current job, and that is plain
> silly (I could also use dual license, but that is just another ogly idea).
Why ? Does LGPL prevent static linking with proprietary stuff ?
Thanks for you work on TEA,
Steph
- [glob2-devel] Language demands, Bo Lorentsen, 2005/06/15
- Re: [glob2-devel] Language demands,
Stephane Magnenat <=
- Re: [glob2-devel] Language demands, Bo Lorentsen, 2005/06/19
- [glob2-devel] gameplay ideas, Kyle Lutze, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Gabriel Walt, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Stephane Magnenat, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Andrew Sayers, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Emmanuel Eckard, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Stephane Magnenat, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Emmanuel Eckard, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Cyrille Dunant, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Andrew Sayers, 2005/06/20