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Re: [glob2-devel] Request
From: |
Cyrille Dunant |
Subject: |
Re: [glob2-devel] Request |
Date: |
Sat, 22 Jan 2005 16:24:33 +0100 |
User-agent: |
KMail/1.7.92 |
Le Samedi, 22 Janvier 2005 14.46, Gabriel Walt a écrit :
> > I would, on the contrary, try to transform the markets in
> > prestige-creating machines: trading in gives you prestige, perhaps 10 per
> > fruit, and fruits would be stocked in the market even if no one wants to
> > take them. This allows for vicious bait and switch techniques... And
> > killing off markets becomes important...
>
> Yes this is a great idea, it would be really cool to give more importance
> to markets.
I'm glad you like it :)
> As I told in an other email I would also think it would be cool
> that you need to make your units work on something to keep prestige high.
> If you stop working on the market, the level of prestige would go slowly
> down again.
>
> Gabriel
Except making your units work to gain prestige is just not viable: it is for
the moment impossible to win with prestige, so making it harder is not going
to help...
CU
-- CFD