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Re: [glob2-devel] Back from holidays + huge updaet


From: Stephane Magnenat
Subject: Re: [glob2-devel] Back from holidays + huge updaet
Date: Sun, 1 Aug 2004 03:06:09 +0200
User-agent: KMail/1.6.2

Hello,

> THANK YOU THANK YOU THANK YOU!!

:-)

> BTW, with double buffering on, the level editor crashes upon entering. 
> Also, it charshes when you click on the level to button.

It is fixed now, stupid bug sorry.

> About the opengl backend, I cannot tell any difference between using -t0 or
> -t1.  (nor is there a difference between -a and -A.)  I configured with
> --enable-opengl.  Is there anything else I need to do?  My card is an ATI
> M3. (Rage128 chipset.)

The Rage 128 is an old card without much gfx memory, perhaps it doesn't help 
because of lots of texture swapping in one frame.

> Also, after running ./syncdata I did not get the new graphics.  Did you
> remember to add them?

Which one ?

> P.S. It could just be my imagination, but it seems to load faster now. :)

Yes it does, sprites are loaded on demand.

Steph




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