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Re: [glob2-devel] Back from holidays + huge updaet
From: |
Stephane Magnenat |
Subject: |
Re: [glob2-devel] Back from holidays + huge updaet |
Date: |
Sun, 1 Aug 2004 03:06:09 +0200 |
User-agent: |
KMail/1.6.2 |
Hello,
> THANK YOU THANK YOU THANK YOU!!
:-)
> BTW, with double buffering on, the level editor crashes upon entering.
> Also, it charshes when you click on the level to button.
It is fixed now, stupid bug sorry.
> About the opengl backend, I cannot tell any difference between using -t0 or
> -t1. (nor is there a difference between -a and -A.) I configured with
> --enable-opengl. Is there anything else I need to do? My card is an ATI
> M3. (Rage128 chipset.)
The Rage 128 is an old card without much gfx memory, perhaps it doesn't help
because of lots of texture swapping in one frame.
> Also, after running ./syncdata I did not get the new graphics. Did you
> remember to add them?
Which one ?
> P.S. It could just be my imagination, but it seems to load faster now. :)
Yes it does, sprites are loaded on demand.
Steph