|Subject:||Re: [Adonthell-devel] Porting to SDL2|
|Date:||Sun, 5 Jun 2016 23:14:38 +0200|
There is one larger task related to the text rendering, due to a change in the scaling implementation. [...] I guess that returning to the v0.3 way of scaling everything upfront is the better approach. While this makes scaling a bit less elegant, it'll avoid unnecessary complexity elsewhere.I'll see if I can get that done tomorrow. Looks as simple as the screen modes, but might also hold some nasty surprises.
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