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From: | Kai Sterker |
Subject: | Re: [Adonthell-devel] Porting to SDL2 |
Date: | Thu, 2 Jun 2016 10:01:38 +0200 |
Good progress yesterday. Main menu and intro sequence are working up to a point. There seems to be a memory corruption with the speech bubbles, so it crashes. But I think I know where to look in order to fix that.Other small issues that need fixing are
* filling surfaces with the mask color (FF00FF) does not make them properly transparent.* text input needs to be specifically enabled by calling SDL_StartTextInput when a input field receives focus (and stopped again when done)
* switching between Window and Fullscreen must be implemented
* some flickering while scrolling needs tracking down
There is one larger task related to the text rendering, due to a change in the scaling implementation. [...] I guess that returning to the v0.3 way of scaling everything upfront is the better approach. While this makes scaling a bit less elegant, it'll avoid unnecessary complexity elsewhere.
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